Visualization

I specialize in pre-production visualization – previs, postvis, cinematography, and 3D concept modeling and look development. I love creating concept art and previs for pitching and presenting everything from quick sketches to whole sequences. Experienced in cinematic language, techniques, and design, my goal is to find creative ways to help and enhance the storytelling and visual impact of each project.


Over the last 13 years in the industry, I have developed a diverse skill set working on feature film and television projects.  This includes prior production experience in animation, compositing, modeling, matte painting, environment work, tracking, FX, and render management. It helps me communicate effectively with other departments, stay flexible, and propose of a variety of solutions to production needs.

To see a full list of projects I’ve worked on, as well as a complete rundown of my skillset, please view my Resume.

Previs Demo Reel

Reel Breakdown:

“Warcraft” (2016)
 

All previs cameras, main character animation, lighting, and fx by Will Seaborn. Models and textures done by several members of the Third Floor modeling team. Background character animation was offset mocap custom made for the show and implemented by Andrew Farrell.

 
“Angry Birds: The Movie” (2016)
 

All previs cameras, character animation, lighting, and fx by Will Seaborn.  Character and set models and textures by Nadja Bonacina.  Final shots from the film by Sony Imageworks.

 
“Godzilla” (2014)
 

All previs cameras, character animation, lighting, and fx by Will Seaborn.  Models and textures by several members of the Third Floor modeling team.  Final shots by MPC.


War for the Planet of the Apes (2017)

Halon Demo Reel

Using the Unreal Engine and Maya to create visually striking previs, our Halon team on set in Vancouver worked in tandem with Halon’s head studio in L.A. to create over 40 mins of previs for the final film.  This was a true team effort – no shots were executed from start to finish by one artist, but rather our whole team worked seamlessly together to efficiently get the most out of each sequence.

Environments/Matte Painting Reel (2014)

A collection of some personal work, from 2D/3D paintings composited over footage I shot, to 3D set extensions, and full 3D environments. Software used includes Maya, After Effects, Photoshop, and Nuke.

Megacity concept painting, using a combination of 3D and 2D techniques. Created with City Engine, Maya, and Photoshop.